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If that makes me save 1 inventory slot and 45 mils then Ill do that even more happily.Nothing changed. For damage on Shockwave you gear for STRWSDMultiattack (1WSD being roughly equal to 1 of multi-attack) Wait.For shockwave MA is less effective than for Spinning Attack on MNK, because Shockwave is only 1hit WS, so only one chance to proc MA.
Double Attack will pretty much double damage, TA triple damage and QA will quadruple damage. MA, 4000 is DA proc, 9000 is QA proc. What would be considered a great DT set including epeo One with -75 PDT and Su3 handsfeet.; First hit your DT cap, then push up your HP, possibly try to work in Utu grip (not 100 needed for straight tanking, but its a bonus to have), the only thing I can really think of that is a must have (akin to WHMs ebers pantaloons 1 or souveran schaller 1 on PLD) is Turms mittens Turms mittens 1. Everything else, so long as youre hitting your -75PDT, is up to personal taste. But something along the lines of HP 60, evameava 20, meva 10, enm 10, and pdt -10 or parry 5 Which reminds me, anyone been able to make a Parry5 Ambuscade cape work without losing too much Physical Damage Taken This my current set of choice for tanking with PDT-10 on cape: 3055 HP 76 PDT ItemSet 355625 A quick adjustment to the set to allow parry on cape: 2917 HP 74 PDT ItemSet 370098 Sets can be adjusted with new DI earring for more HP. Whats your set look like ItemSet 348167 Not that much different than the proposed, really. Turms Cap1 can probably be worked in to improve it, this is just what I settled on last time I worked on it. I suspect another difference might be capes, I went 60 HP and 30 MEva, where I suspect many choose 80 20. Heres a precast set that you wont drop HP with, and not hard to change up your midcast set to be near the 3k mark either. What you guys have been doing when using melee strat and ranged strat Using every jas as soon as you can, DRK stun,WAR provoke, etc And how normally the mob behave when using those methods, if it keeps 100 on tank or eventualy he head to DD, mages, etc Thanks in advance. What you guys have been doing when using melee strat and ranged strat Using every jas as soon as you can, DRK stun,WAR provoke, etc And how normally the mob behave when using those methods, if it keeps 100 on tank or eventualy he head to DD, mages, etc Thanks in advance If fighting, FlashStun Battuta Foil Fight as normal. As long as I use FlashStun and Foil regularly (havent needed to spam) Mob stays put. TBH if youre using an SIR set, its probably because youre casting blue magic or want to be extra safe with poisonga. You have access to a ton of FC gear so proper timing negates the need for it on most other spells. ItemSet 364247 Cape is PDT10 Taeon are PhalanxSIR of at least 8 to hit 102 with merits You can tweak for stuff like Emet1 or Moonlight1 for more enmity or more HP. Evanescence Ring instead of Halasz Earring is an option too but I like the DTHP rings provide. Personally it would be great more 5 SID so dropping Rawhide Gloves for Regal Gauntlet and the lots of HP. To achieve that I need to sacrifice 10 DT from Defending Ring though. I also need to convert my Ethereal Earring (which frankly barely has an use anymore to me atm, I guess) into a Magnetic Earring. But most people dont have those so Rawhide in the sample set. Not just the best SID but best enmity neck. Debateable. Not denying the fact it has 5 more enmity than the next best option (Futhark2), but it also has 60 less HP, 7 less DT, 30 less Meva. If youre trying to avoid making your HP do more than 100 jumps and want to defend yourself for situations where youre gonna get hit in your enmity midcast set, then Id gladly sacrifice 5 enmity for all the stuff I just mentioned.
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